StatusQuo and Warriors at Red Bull LAN NYC Kevin McAvoy/Red Bull Media House North America, Inc.

Ed. Note: Jason "Lunchbox" Brown, Justin "Roy" Brown, Justin "Pistola" Deese, and Tom "Ogre2" Ryan will no longer be able to attend the Red Bull LAN being held this weekend in Santa Monica, California. The players have graciously nominated Erick "Snipedown" Wrona, Nick "Maniac" Kershner, Scotty "Cloud" Holste and Alan "Reliable" Montgomery to take their slots -- alongside Dave "Walshy" Walsh, Ian "Enable" Wyatt, Mike "Flamesword" Chaves, Clete "Assault" LoRusso, Aaron "Ace" Elam, Tyler "Ninja" Blevins, Austin "Mikwen" McCleary and Brett "Naded" McLeary. We look forward to having them out and you can check in our all of the gamers' progresses throughout the weekend by tuning into our live webcast September 30 - October 2 at

For the first time ever, players of Blizzard Entertainment's popular real-time strategy game StarCraft II: Wings of Liberty will come from around the world to join an all-star Halo: Reach line-up at the next Red Bull LAN in Santa Monica, California from September 30 - October 2.

Twelve of the world’s best StarCraft II players (four from each of the game’s races -- terran, protoss, and zerg) will join three of the league’s most dominant Halo: Reach teams in one of competitive gaming’s most sought-after training programs. For 10 hours each day over three days, some of the sharpest minds and fastest fingers in the world will gather at an innovative training facility developed by Red Bull to broaden their skills and prepare for their upcoming professional gaming competitions.

While the Red Bull LAN is closed to spectators, the event will be streamed live each night for six hours. Fans of eSports competition in both StarCraft II and Halo: Reach will be able to get an up close and personal view of their favorite gamers’ progress throughout this extensive training weekend with individual point-of-view options for each participating player.

Broadcast on and, the live show will be hosted by none other than Sean “Day9” Plott, a well-known StarCraft II commentator, and Danish “Dmaq” Maqbool for Halo: Reach commentary.

"I'm stoked to be working with Red Bull on this project,” says Day9. “Red Bull's expertise at catapulting extreme athletes to the top of their game will revolutionize the pro gaming scene.

“With their LANs, Red Bull is changing the game,” Day9 continues. “These high-level, total-immersion eSports clinics will invigorate players, leading to new strategies and opening up the field for some surprise winners."

LIVE coverage will begin at 5 p.m. PST every day and conclude at 11 p.m. PST on

The Elite Twenty-four

Halo: Reach is a first-person-shooter console game where gamers play competitively in teams of four. The Red Bull Gaming roster consists of two of its most accomplished and upcoming players, including three-time national championship winner Dave “Walshy” Walsh, Ian “Enable” Wyatt, Clete “Assault” LoRusso, Mike “Flamesword” Chaves, and Aaron “Ace” Elam.

Joining the line-up at the Red Bull LAN are Tyler “Ninja” Blevins, Austin “Mikwen” McCleary, Brett “Naded” Leonard, Justin “Pistola” Deese, Jason “Lunchbox” Brown, Justin “Roy” Brown, and Tom “Ogre2” Ryan.

Global eSports staple StarCraft II, the fastest-selling strategy game of all time, challenges PC gamers to hone both their minds and their reaction times to plan and execute devastating attacks while also fending off their opponent's assaults. Multiplayer takes place on Blizzard Entertainment’s popular online gaming network,®.

Attending the Red Bull LAN will be Choi “Bomber” Ji Sung, Kevin “QXC” Riley, Adrian "KawaiiRice" Kwong and Nicolas "Pokebunny" Taber for the terrans; Steven “Destiny” Bonnell, Joseph “Ret” de Kroon, Paul-David “Slush” Page, and Shawn “Sheth” Simon for the zerg swarm; and Aleksey “White-rA” Krupnuk, Tyler “Tyler” Wasieleski, Giacomo “Socke” Thus, and Chad “Minigun” Jones for the protoss.

More Than a Game

The previous Red Bull LAN took place in New York City in June and attracted more than 1.6 million viewers over the course of the three-day live stream. Gamers were introduced to the “War Room,” a custom-built review station where they could analyze all eight point-of-views of game play from their opponents after each match.

At the Santa Monica stop of the Red Bull LAN, players will be pushed to their physical and mental limits while developing new approaches to these complex games, including heart rate monitoring, biofeedback (a treatment technique where people are trained to improve their health by using signals from their own bodies), physical therapy/training and a thermo-regulated, soundproof booth for stress testing.

Follow Red Bull Gaming on Twitter for more.



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