Top motocross riders help to create and improve the new, realistic video game MXGP (out March 28).
MXGP is "The Game About Motocross" and this is injected in all the aspects of the game: realistic bike physics, rider motion-captured animations, dirt systems, new terrain deformation system... All the tracks are new and loyal to the real ones: realistic illumination, 3D enviroments, fans...
Playing MXGP you can live the real life of a motocross rider with the career mode: signing contract with Official MX Teams depending on his results try to became the new champion.
Antonio Cairoli, seven times world champion, was the star at the Milestone headquarters in Milan. The Sicilian, who was there with his wife, gave valuable ideas to the eager designers.
MXGP Videogame will feature 60 riders, 60 bikes, 14 tracks and rules from the official MX1 and MX2 2013 FIM Motocross World Championship.
David Philippaerts, former world champion, was very interested in how to improve the game and tried each and every one of the MX tracks to check out its authenticity.
The Official MX Videogame will be available this coming spring - March 28. It will feature tracks identical to the real Motocross World Championship. The riders’ graphics will be very sophisticated with the information about each one completely up to date.
Davide Guarneri, rider from the TM Ricci Racing, was very interested about the usability of the game. The Italian come out convinced that the racing experience was as real as possible.