How to get Gold Medals in Tony Hawk’s Pro Skater Remaster 1+2 Competitions
Competitions make a return in the Tony Hawk's Pro Skater 1 + 2 Remaster for Xbox One, PS4 and PC – and they're just as trick as in the original game if you don't know what you're doing.
Comps are back in 2020's version of Tony Hawk's Pro Skater – and they can be a real pain if you don't know what you're doing. Various levels in the Remaster (Skatepark, Burnside, Roswell and many more besides) require you to drop the timed, two-minute session and instead focus on beating rival skaters in a series of heats in smaller skateparks.
Competition levels in the Remaster (as in the original) have no other goals than simply beating your rivals and placing first, second or third to unlock the next level. You get one minute to score as much as possible and impress a series of judges who score you out of 99.9 – your average score is then taken and used as a score for that round. The highest average from two scores over three runs takes the Gold. You got all that?
Thanks to some obscure scoring mechanisms and some incredibly talented rival AI, these levels can be a lot harder to beat than the more traditional sessions you'll play elsewhere in the game. Keeping a few simple tricks and tips in mind can really help you get the upper hand in these competitive engagements, and come away with a Gold medal (which is essential if you want to complete some of the game's more advanced Challenges).
Don't Bail – Ever
It might sound simple, but staying on your board is essential if you want to score in the high 90s and fend off those other skaters. It's worth restarting your first run if you bail in your first minute session, honestly, because the negative penalty incurred is so damaging you may as well try and make your first heat as high-scoring as possible.
Stay safe, know when to kill a trick, and don't go for moves that could have you slamming to your knees and killing your score. As well as wasting time by not racking up a combo score, you're going to be disappointing the judges and lowering your final score, too. Stay on your board, play it safe, and you'll come out on top.
Mix it Up
Don't just rely on the same old tricks over and over again – sure, use that Special Grind or Manual you've got to get from place to place, and trick off more of the park, but be sure to use all Special moves and standard moves at your disposal.
You'll bore the judges if you just Christ Air and Kickflip all over the place: be creative, play it smart whilst using other directional inputs with your 'safe' quick tricks. Mix up grinds, grabs, flips, lips and manuals (and throw in the odd revert!) and you'll be racking up a good score in no time.
Nudge Your Stats
Skateparks in Competitions aren't set up to be the same as the Downhill levels or the more standard levels. As such, you're going to be seeing more vert opportunities, and more chances to get your halfpipe skills out. Take advantage of this, and maybe take some points out of other skills you're not using as much in the Competitions to better suit your playstyle in the arena.
Don't set yourself up for failure, though: being balanced may be better than being super-specialized in manual balance, for example, but you're still going to need to get around and link your pipe trick to rails et al with reverts and manuals. Don't be afraid to experiment and find which stats work better for you – they make more of a difference than you think!
Mind the Gaps
Planning a route and learning your arena is key if you want to get one over on your erstwhile rivals. Know where to start, and where to move from there if you want to maximize your score in the tight time limit.
For example, in Burnside, there's an eye bowl to your right as soon as you start your session – heading straight into that, tricking out the right side, and transferring to the vert on the other side nets you a nice big Gap bonus and multiplier. That's a great foundation you can build on for a killer score (especially if you manage to grind and wallplant the rail near the fence afterward!).
Hit the Pause Menu, navigate to Game Options and select 'View Gaps' – some of the names are a little obscure, but mostly the Gaps are named after the physical objects they're based on. Learn these, know how to incorporate them into your combos and the judges will love you. Just play it safe and don't be scared to land a trick if you're even close to bailing.
Your First Heat is Key
Though there's an element of luck in the scoring (we've seen rival first heat scores range from the high 90s to the low 80s), but you need to make sure your first heat is a good one.
The 'Restart' mechanic in the Remaster is nice and quick to use, and practically pops you back into the Competition straight away: use that to your advantage. If you bail on the first move, or even a few seconds into your heat, restart. Get that score as high as possible in the first round and you'll be working from a higher average from the off.
Typically, your rival skaters are going to be scoring in the 90-92 range, so if your first heat score is lower than 90, there's no shame in trying again to hedge your bets for a more impressive overall rating.