The 11.4 patch has dropped for Teamfight Tactics, meaning the entire meta has shifted once again. Gone are the days of one-cost Chosen units dominating the entire game. We're now back to having four-cost powerhouses winning matches instead, which often looks flashier and feels more rewarding after you've been building up to it.
As always, you can get lucky and hit what you need early, or refresh that shop all the way and not see the integral cog to your team composition. But, if you try out one or more of these popular comps below you should start to see your win ratio rising.
Although Chosen units are what many compositions revolve around, you don't necessarily need a specific one early to successfully play Dragonsoul Slayers. Instead, you'll be on the lookout later on for Morgana, or better yet, Olaf, who'll be your main carry for this composition.
The first Dragonsoul units to take damage become empowered, gaining spell power and attack speed, and in addition will send out a blast of flame on every fifth attack, dealing a huge amount of damage based on the target's maximum health. Plus, if the empowered unit dies, they'll pass the buff on to the next Dragonsoul ally.
As for Slayers, the lower health they get, the more lifesteal they get and they deal bonus damage based on their target's missing health. So, combining these two together can make for some very quick wins.
As both a Dragonsoul and a Slayer, Olaf will be very important and the ideal items for him are Runaan's Hurricane, Deathblade and Guardian Angel, so prioritise those B.F. Swords on the carousel.
This composition is all about the economy, as you want to be saving up for your high powered units later in the game. Start out with any synergies you can get your hands on to avoid dying in the early goings and then you'll start taking over the game later on.
Position your units so Olaf is able to get into the action quickly, but make sure he's not taking the brunt of the early damage.
Cultists are a pretty simple team composition to play and they are proving to be quite popular in the early 11.4 patch action. Part of the reason is because you won't need to do too much thinking once you get up and running. If you spot a Cultist, you should probably snap it up.
The Cultist origin makes it so once your team loses 50 percent of their health, Galio will be summoned and smash down from the sky into a clump of enemies, hurting them and knocking them up. His health and damage scales the more Cultists you have and the higher their star level.
You'll want to run this comp if you find a Chosen Cultist and if you start getting good items for either Vladimir or Kalista, who will be your main carries. For Vlad, you'll want the survivability offered by Dragon's Claw, Bramble Vest and the critical strike chance from Jeweled Gauntlet. For Kalista, you'll want Runaan's Hurricane, Rabadon's Deathcap and a Guardian Angel.
Early on, start off with some cheap Cultists and grab a few units they synergise with if you want to start putting together a win streak. Ideally, you'll want to be Level 6 by Stage 3, Round 2 and Level 7 after the Wolves go down. Then, either spend to make sure you're not going to die, or save up, get to Level 8 and go looking for Tier 3 versions of your carries.
For positioning, you'll want Aatrox up front, along with Elise and Vladimir. Make sure Twisted Fate and Zilian are tucked away in the corners, while Kalista will want to start on the edge, too.
There are a few different ways you can play around having a monster Kayle carry at the moment, as she works well with other Executioners, as well as Spirit and Divine units. As you can probably tell, getting a Chosen Kayle will be ideal, even though the unit as a whole has received a damage nerf.
Executioners will critically strike targets below a certain percentage health threshold. Divine units, once they attack six times, or get below a certain health, will deal true damage and take reduced damage. Meanwhile, Spirits will boost the attack speed of all allies once they cast their spell.
You'll need items to make her good, so be on the lookout for the component parts of Rapid Firecannon, Guinsoo's Rageblade and Quicksilver. You'll want her attacking as much as possible to take advantage of the synergies, which will also buff her attack speed.
Early on, go for Duelists and Divine units until you can start to get the Kayle composition going. Again, this is a composition which needs some high value units to work effectively, so stay alive early and keep the money rolling in.
As for where to put your Kayle, she's ranged and your most important carry, so put her right in the corner. This also has the added bonus of forcing Yuumi to jump to her, granting her even more of that all important attack speed. Just be aware of any Blitzcranks, or other units that may target her despite being tucked away.
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