Art from the video game Warframe, which is getting a Nintendo Switch release.
© Digital Extremes
Games

This is how Warframe can become even better on Nintendo Switch

The free-to-play sleeper hit of modern times is coming to Switch and here's why it could be the best version yet.
Written by Damien McFerran
4 min readPublished on
Warframe is the very definition of a slow-burner. On its initial release in 2013, it received a lukewarm response from both critics and the gaming public, but developers Digital Extremes – which self-published the free-to-play title after failing to find a suitable partner – weren't disheartened. Instead, they worked with their small yet loyal fanbase to evolve the game, fixing its shortcomings and refocusing on what made it enjoyable when compared to other titles.
The end result is something rather remarkable in this day of age, a 'failed' outing that's overcome the gaming community's initial indifference to clock up more than 38 million players since it was released, and 2018 is shaping up to be its biggest year yet.

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Digital Extremes have announced that the game is coming to Nintendo Switch soon, with Texas-based Panic Button – the studios responsible for the Switch ports of Wolfenstein II, Rocket League and DOOM – handling conversion duties. Here's how we think this port can take a resurgent Warframe to new heights.

Cross-platform play

Cross-platform play has been something of a hot topic of late, what with Sony causing all kinds of problems by refusing to allow PS4 Fortnite players to transfer their progress to the newly-released Switch version. Nintendo and Microsoft have turned this into a much-needed weapon to use against Sony, and have taken every opportunity to point out that cross-play is possible on their respective consoles.
So can Switch owners expect to play Warframe against their Xbox One-owning chums? It's possible, but at the time of writing cross-play isn't possible in the game. Digital Extremes have stated that they lack the resources to keep all versions up-to-date. This is something we'd expect – nay, demand – by the time the Switch version arrives, as it really would take things to the next level.

Motion controls

One big advantage that Switch has over the Xbox One and PS4 is its excellent motion controls, which have been put to good use in shooters such as Splatoon 2, DOOM, Wolfenstein II and Fortnite.
Those who have yet to experience the wonder of gyro aiming may well scoff at this concept, but it's genuinely groundbreaking stuff. The best way to describe it is like having a third analogue stick; you can fine-tune your aim and gain a more immersive sense of control over your character. Warframe's unique mix of gunplay and melee combat would really benefit from motion controls, and given Panic Button's prior experience, it's fair to expect them to make the cut.

Nintendo-exclusive content

As we all know that when it comes to ports, things are a little different on Nintendo's hardware. We've had Super Mario infiltrating the block-based world of Minecraft, as well as driving around Rocket League's deadly arenas in custom cars. It's only fair to predict, then, that we could see some unique Nintendo-themed content in Warframe. There's potential for a cross-over character in the form of Samus Aran from the Metroid series, who'd slot into the sci-fi cast of Warframe without sticking out like a sore thumb. Heck, she could even rest in her iconic gunship in between missions.

Make local play a focus

Warframe has a robust single-player campaign, but it's arguably the multiplayer aspect that's gained the most attention since it launched on Steam. Honing your skills in the solo mode is the perfect training for taking down other humans online in the game's Conclave mode.
While we'd obviously want to see the Switch version retain online play, the portable nature of the console means that local play could become even more appealing. We're not talking about both players being on the same Switch, either – this needs to be a two console deal, with your opponent unable to see your screen, but remaining in punching distance for the inevitable arguments that'll ensue. And because Warframe is free to play, you don't have to worry about your rival having to shell out to purchase a copy – there's no barrier to entry here.

Keep on listening to the fans

The story of Warframe's success is an unlikely one. At one point, the developers were close to pulling the plug, as the low player counts and poor reviews made it seem like a lost cause. However, to Digital Extremes' credit, the fanbase was allowed to have its say and a core group of supporters provided enough funding via in-app purchases to continue the game's development. Now it ranks as one of the most played titles on Steam.
When the game eventually hits Switch, Digital Extremes will have a flood of new players, who're almost certain to provide fresh feedback and ideas. Given the evolution of Warframe so far, we hope that both Panic Button and Digital Extremes continue to listen to players and incorporate solid ideas into the fabric of the experience.