Your guide to mastering Teamfight Tactics Galaxies
© Riot Games
Learn the best ways to take advantage of the weird and wonderful Galaxies mechanic in the latest Teamfight Tactics set.
The arrival of the Galaxies mechanic in Teamfight Tactics has drastically changed things around, with almost every game featuring some small twist to keep things exciting. There are currently eight of these Galaxies, each with a 10 percent chance of occurring at the start of your game, although there's still a 20 percent chance that there will be no special rules, and you’ll just be playing a normal game of TFT.
The Galaxies range from giving you extra items to help speed the game along, to fundamentally changing the way the carousel works – so read on to find out what they all do, and how best to use them to your advantage. It’s all good training for the first-ever Red Bull M.E.O. Teamfight Tactics tournament coming your way this year.
Littler Little Legends
This can be an impactful Galaxy depending on how you like to play the game. If you often find yourself tanking early rounds in order to get your economy rolling and better picks from the carousel, that will now be far more dangerous as your Little Legend only has 85 starting health.
Losing a few rounds early on usually isn’t a big deal, but here, letting your health drop too low runs the risk of you being knocked out by a couple of unlucky rounds later on. You might want to get that win streak going early.
It’s worth noting that the Medium Legends galaxy, which increased the starting health to 125, has now been removed from the game.
The newest Galaxy is one of the more limiting to certain strategies. Slapping three top-tier damage items on your main carry champion is often a route to success, however the Binary Star Galaxy means your units will only be able to equip a maximum of two items.
As a result, you’ll have to make smarter decisions over the items you use. Your main unit might miss out on getting that Guardian Angel, for instance. Plus, using Spatulas to alter the attributes of your champions will now take up one of only two important item slots you have to work with.
The Neekoverse was one of the first Galaxies added and it’s also one of the simplest. Everyone gets two Neeko’s Help for free at the start of the game to use how they wish. It’s the item that creates an extra one-star version of whichever unit you place it on.
There are multiple strategies for using Neeko’s Help, but they’re generally best saved for later in the game when you have a strong four or five-cost unit that you’re looking to improve to a two-star champion. Another common move is to use them if you’re desperate for your lower cost champion to become three-star later in the game, when it’s less likely you’ll find those extras in the shop.
There are items galore in this Galaxy, as the Treasure Trove will guarantee you a loot orb drop from every single monster and minion you kill in the PvE rounds.
With everyone’s units becoming superpowered much earlier in the game, things are going to be fast paced. You’re also going to have to hope luck is on your side. No one wants a bunch of Infinity Edges if you’re going for a spell damage composition.
As you might expect from the name, the Trade Sector is all about your economy. It will give you a free shop reroll each round, when it would normally cost two gold. That might not sound like much, but it can often be the difference between getting a higher level of gold interest in between rounds.
For those of you who like to save up at the expense of perhaps not getting the units you need early on, the Trade Sector can benefit them greatly by giving you more chances to improve your team composition.
Here’s another Galaxy that can change the pace of the game. In the Star Cluster, any one, two, or three-cost unit on the carousel will automatically be two-star already. Players will be getting powerful champions straight out the gate, so be careful to see what everyone else picks up in case you can find a quick counter.
In the second carousel, there will only be two-cost units, so again, try and prioritise either high-damage, or high-defence units which benefit from being upgraded.
It’s worth noting here that a similarly fast-paced Galaxy, the Lilac Nebula, which made the first carousel of the game full of four-cost units, has now been removed.
Probably the easiest to understand, the Superdense Galaxy grants every player in the game a free Force of Nature at the start of stage 3-1. It’s the item that increases your unit cap by one.
Basically, everyone will have a more powerful team due to the extra unit and can possibly be reaching their champion synergies sooner than expected, so try and play around getting those bonuses.
Your Little Legends have geared up before even taking to the arena in the Galactic Armory Galaxy. Everyone starts with the same two random items, with the only restrictions being they can’t be the same, and they won’t build from Spatulas.
Pay attention to what items you have, because they should be dictating your team composition early on. Being early on in the carousel can be a bonus, as you get to choose powerful units that suit the items you have. However, be aware that team compositions may be in high demand based on the items provided. If there’s a lot of mana available, expect to see a lot of champions that rely on spells taken early.
Red Bull M.E.O. Season 3 is here, and for the first time ever features a Teamfight Tactics tournament. Check out the event page for all the details on how to sign up.