World of Warcraft Classic: Top 5 PvP specs
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World of Warcraft is going back to where it all started as Classic has finally opened its doors. For the many returning players or first-timers, Classic is sure to have something for everyone.
World of Warcraft Classic's PvP is going to be a fresh experience for anyone who’s played any of WoW’s recent expansions, including the most recent Battle for Azeroth. With servers filling up and even more opening, PvP is going to be a big part of your life unless you choose to reside in one of the Normal realms.
With that in mind, if you're looking to become a better WoW player, check out our top Classic PvP spec list. We will look at the best options for dealing damage and healing, with the list aimed at Battlegrounds content (launching in phase 3).
This Alliance-only healer is a true boss of PvP healing. With the Paladin being so heavily focused on single-target healing, they’re ideal to partner with a Warrior as their ‘Pocket-Healer’ and dominate the battlefield. Unlike Priests, Paladins have the advantage of plate armour (at level 40), bubbles, seals and blessing which gives them a great deal of utility to survive and protect allies.
The standard PvP build for Holy Paladin is 32/19/0. It removes all unnecessary PvP talents, such as Precision, for a much more defensive style with talents like Shield Specialization, however, retains access to Holy Shock (the last Holy talent). You’ll then need to dip into the Protection tree to get Improved concentration as you’ll want to use Aura of concentration in PvP.
The Priest is the default best healer in Classic for PvP and PvE. The class is slightly trumped by Paladin on the Alliance side but for Horde, this is the healer to go to. The Priest is far from perfect. Cloth makes them easy to kill, they lack mobility and they do very little damage. Although if you can avoid being focused, you’ll dish out great healing.
32/19/0 is what you want to aim for as Discipline. With this build you’ll see increased spell range, damage and Power Infusion, a 15 buff that increases spell damage and healing by 20% to you or an ally. The rest of the build focuses on some survival with Improved Inner Fire at the cost of some mana reduction talents.
You’d better get used to seeing Rogues in Classic - or rather, not seeing them. Subtlety Rogue is the best of the three Rogue specs when it comes to PvP. With gear playing very little part in the spec's ability to destroy people (just not plate wearers), many an infamous video of naked Rogues has done the rounds post-Vanilla WoW. Expect to see more of the same in Classic.
Early in Classic (phase 1 or 2) you’ll see a lot of Rogues running 21/3/27 with Cold Blood from Assassination and Improved Eviscerate will give you one-shot damage potential on most players in the early stages of Classic. A slight variation can see you drop two points in Subtlety (Heightened Senses) for Improved Kidney Shot in Assassination. Regardless of which combination you go for, you’ll devastate health bars through Classic.
Arms Warrior is top of the pack when it comes to PvP. You might need to get friendly with a healer to be at your best — once you get going you’ll become an unstoppable killing machine. With Mortal Strike being one of, if not the best anti-healing skills in the game, Arms excels at taking out healers or those being healed by one.
31/20/0 is the way to go for Arms with access to Mortal Strike from Arms and Enrage from Fury alongside Piercing Howl which gives you some control over slippery classes. Just try to avoid fighting a frost mage 1v1, it probably won’t end well and might make you regret playing a Warrior.
Warlock will be the bane of most when it comes to PvP — be it draining your targets HP, fearing people (for way too long) to dealing out large damage to endless targets. Warlock, in this case, Affliction, is a spec to be feared and is our ranged DPS of choice.
You’ll be looking at a 30/0/21 — the aim of this build is to be backline artillery, with your ammunition being shadowy DoTs. The build has two survival talents with Siphon Life which drains HP from the target and gives it to you and Curse of Exhaustion which should help you control melee players from getting too close.