Gaming
Returning to its roots, Trials Rising gets back to what matters: hardcore racing, and mastering the terrain of the levels on offer. We think that Trials Rising might actually be one of the tougher modern entries in the series, and some of the first tracks you find will actually offer a stiff challenge.
You probably already know that if you fail more than once, you may as well restart (you aren't getting gold with multiple crashes), but there's so much to take in besides just the racing.
We recommend you get to level 42 as quickly as you can, in order to unlock the Mantis bike, as this gives you unparalleled control over your movement. Frankly, there are some courses you literally won't be able to finish with the starter bikes. Without further ado, then, these are the tracks you'll need to master if you've got aspirations of topping the leaderboards.
1. Tilting at windmills
This is likely the first track to confuse newcomers, and make those coming back after years of experience tear their hair out a little. Most of this course isn't too bad, it’s only as you approach the ending with the titular windmills that things go awry.
Most tracks in Trials games are designed for 'one-shot' victories, which is to say you never fail-out, and you go from start to finish without stopping. Here, if you fail at the windmill, you restart in a position that's both confusing, and difficult. A spinning windmill blade will lift you up, giving you an elevated position to jump from, but it's not initially clear that this is the case: just move forward and let it pick you up on its route.
It's counterintuitive, as you've previously been taught that if something bumps you it'll count as a crash, but trust us on this. There's even a secret hidden above the windmill if you can manage it, but that's a story for another day.
2. UK UP
UK UP is going to be one of your first big challenges without the Mantis bike, because it requires you to have mastered at least half of the skills you can learn at the University of Trials.
The main part of the track isn't particularly harsh, but the ending requires concentration and command of acceleration and deceleration like no track before it. Coming back with the Mantis you'll be able to use its advanced mobility to control the bike, but before then (and you will race on UK UP before you unlock the Mantis) it's got a really tricky and awkward penultimate jump involving hills and moving objects. You'll laugh at how easy it is later, but when you first hit it, you'll need patience and perseverance.
3. I fell tower
As you may have guessed, the pun on the name Eiffel Tower means this race takes place high up, and has plenty of intricate jumps. In fact, the very start of the race throws you skybound, and places you on a tricky slope that can kill the run right away.
This is a track that’s great for practicing on, because it has lots of uphill landings, transitions, and platforms that can throw off your balance. Something Ubisoft RedLynx has gone heavy with in Trials Rising is the moving platforms, so you'll need to get used to them very quickly. We can see this track being one fans will race over and over, trying to shave the seconds off and be king of the leaderboards.
4. Pripyat
Set in the Ukrainian ghost town of Pripyat, the crumbling ruins of this course make for a tough challenge at the midpoint of Trials Rising's campaign. Apart from anything, this is a lengthy track that even the very best riders are only managing 50 seconds on, while most of us will be stuck well over a minute.
The problem here is that this really is a track you can't nail first time. There are multiple areas that'll crumble as you land on them, so you can't react to things you don't know will happen. It's a good place to learn, again, as you'll have to be accepting of the random nature of some tracks. Master this one while remaining calm, and you'll be well on your way to being ready for the tougher challenges.
5. Rally of the Kings
We're well into the 'proper game' now, with the very first jump requiring an expert touch, a bridge soon after that collapses the instant you land on it, multiple uphill landings, and just lots of awkward jumps that require you to adjust on the fly. It even has moving platforms to throw you off.
While Rally of the Kings is listed as a 'hard' track, there are sections that feel like the very high end of medium. It's a great track to try to overcome without errors, though, because you're going to need to be able to do things like this if you're truly going to master Trials Rising.
6. Ever, everer, Everest!
We're really into it now. It's not enough to throw steep jumps, bunny hops and everything else you've learned so far, the developers decided to set this track on Mount Everest, meaning there's a load of mist and snow obscuring your vision as you attempt this course. It's similar to an earlier level called Mile High Club in that it distorts your view of things in an attempt to make it even harder, and, frankly, it's successful. You're going to fail plenty of times here, but don't give up.
7. Car park club
Car park club reminds us of some of the toughest tracks in Trials HD. Bunny hops from standing starts, impossible seeming jumps that require just the right momentum, or the rear wheel landing 'just so' to allow you to propel forwards. Throw in some near vertical plank climbs and tiny suspended platforms you'll need to land on to avoid a crash and, well, this is one tough level.
8. Quick Extreme
User Grags1977 is someone who truly gets Trials. This person has created a brutally difficult, technical challenge that not only requires the Mantis (we've tried the other bikes, and it’s not happening, even though they're allowed), but also needs precise control of every aspect of the bike.
This is a track that wouldn't be out of place in Trials HD's hardest levels. There's no moment of calm, no break where you can catch your breath: constant feathering of the triggers is needed to give you even half a chance. Bravo, Grags, this is a genuinely tough challenge, with only 662 riders having finished it at time of writing.