The most important changes in Fortnite Battle Royale Season 4
Season 4 has just arrived and you don’t want to go into battle without knowing how the rules and the arena have changed.
There has been confusion and there has been expectation, but now, finally, we know what Epic Games have in store for us in Season 4 of Fortnite Battle Royale.
Launched on May 1, Season 4 includes a diverse variety of changes that affect the game’s map, its items, the more common bugs and, of course, what gear is available for you to set yourself apart from the crowd.
Before jumping in and setting about moving up the leaderboard by notching up those wins, take a moment to look over the most important and impactful changes below.
As ever, the more information you have about Fortnite and its players, the more chance you have of achieving glory.
Goodbye Dusty Depot, hello Dusty Divot
During Season 3 a comet appeared over the map, leading to much speculation and the proliferation of more than a few conspiracy theories.
One of the most popular theories was that the comet would smash into Tilted Towers, totally destroying what has become a divisive area of the map due to the sheer volume of players that congregate there.
However, and alas for some, Tilted Towers has been unaffected by the comet’s impact. Instead, Dusty Depot, an area to the east of Tilted Towers, was hit and has become Dusty Divot.
The Divot is actually a rather large crater, in the centre of which is what looks like a shady and hastily built government research base of the sort you’d expect to see in E.T. or any number of aliens-have-come-to-Earth movies.
Are we being prepared for a future alien encounter?
Go to the movies at Risky Reels
Dusty Divot is not the only change to the map. Alongside a number of smaller impact craters dotted about the place, a whole new area in the form of Risky Reels has been added.
Risky Reels is located in the north-eastern corner of the island, occupying a previously barren stretch of land.
This new location was at one time a drive-in movie theatre, but as you can see in the trailer above, it seems that a stray part of the comet crashed through the screen, destroyed the parking area and put a stop to any blockbusters being shown again. Instead, it’s up to you to create the action.
There is quite a high concentration of loot to be found here, so it’s worth checking in on Risky Reels if you’re in the area and short on equipment.
A new item, Hop Rocks, has been added and can be found scattered across the game world. These allow you to disrupt the usual rules of gravity by jumping higher and more slowly in a manner we often associate with images of astronauts on the Moon.
They’re great for quickly reaching high ledges and rooftops, as well as giving you more time to pull off mid-flight headshots with a sniper rifle or launch a surprise, close-range attack with a shotgun.
Hop Rocks must be consumed on the spot, meaning you can’t pick them up and wait for an opportune time to use them.
Hey, good lookin’!
New season means new skins, and when it comes to dressing the part there’s plenty of choice in Season 4.
A superhero theme takes centre stage this time around, with the options ranging from a high-tech aesthetic to the more traditional and grand.
Personally, the Valor skin (unlocked at level 71) is a favourite. It’s something of a cross between DC’s Wonder Woman and Marvel’s more recent take on Thor, in which the mythical god is presented as female.
The new skins certainly work on a thematic level alongside the alien elements introduced by the comet’s impact.
An update of this scale wouldn’t be complete without some basic housekeeping, so it’s no surprise to see Epic taking care of some niggling issues that players have noticed.
The biggest of the bug fixes concerns the destruction of player-built structures. In some instances these structures would remain visible on the map for a couple of seconds if you had, using a rocket launcher, for example, managed to simultaneously kill a player and destroy what they’d built.
Previously, this kind of event would sometimes cause the killed player to appear as though they were magically passing straight through the structure, despite the solid walls and floors. As such, there was sometimes confusion as to whether they were dead or not. As of now, this no longer happens.
Elsewhere, pickups now move smoothly when sliding down a slope, health bars are smoother when reviving allies and swinging the pickaxe no longer impacts how smoothly you move. In general, things are smoother.