E3 Report: 'Call of Duty: Ghosts' Multiplayer
Here are five things we know about 'Call of Duty: Ghosts' Multiplayer
When it comes to revealing details of 'Call of Duty: Ghosts,' Activision has so far acted like a ghost, itself. After a demo of the newest edition to the first-person shooter franchise at E3, an Activision spokesman confirmed that he wasn’t allowed to say anything about the game’s competitive multiplayer.
That's frustrating, but there are a few small things about multiplayer in 'Ghosts' that have slipped out since the game was announced last month. Here are the essentials:
'Call of Duty' developer Infinity Ward says more maps will be dynamic, like floods that envelop a level mid-session (Think the Hydro map from 'Black Ops II'). Some maps may even include trigger-able traps and events like the ability to roll a stack of logs onto an enemy.
In the single-player 'Ghosts' demo, players were able to move their body so they could peak around a corner to ensure enemy combatants were gone. Infinity Ward claims it's part of a new “contextual leaning” system, which detects a player's position in relation to an object, and adjusts how far they lean according to that calculation. It’s something you’ll be able to do in multiplayer as well.
Animations when climbing objects will be added. There’s a new move called the knee slide, in which players can leave their feet and slide into a crouching position while running, and also while maintaining and firing their weapon. More importantly, players will be able to keep shooting their weapons with one arm as they jump over obstacles.
DLC First on Xbox
Microsoft is renewing the deal with Activision on downloadable content, meaning that Xbox owners will be able to get the downloadable maps for 'Ghosts' before PlayStation and PC owners.
In the past, players could only alter their guns and emblems, but 'Ghosts' promises to let players totally customize and change their multiplayer character — changing their faces, bodies and more.