The Great Giana Sisters is one of the most infamous clones in video game history. Developed for the Commodore 64 back in 1987 by German programmer Armin Gessert, with graphics by Manfred Trenz and music by Chris Hülsbeck, both of whom are now considered legends by retro gaming aficionados, it was clearly inspired by Nintendo's NES classic Super Mario Bros., something which didn't escape the attention of the Japanese giant.
Thanks to pressure from Nintendo, but not legal action, as was rumoured at the time, the game was voluntarily withdrawn from sale by its creators soon after launch. For any other title, this would have been the end of the story, but The Great Giana Sisters was different. While Nintendo might have been hopeful that this action would make the gaming public forget about the game, it actually had the opposite effect; Gessert's creation would become a cult classic whose sequels, somewhat ironically, have since found their way onto Nintendo systems once again.
The most recent entry in the series is Giana Sisters: Twisted Dreams, which was successfully funded via Kickstarter back in 2012 to the tune of $190,000 and has appeared on a wide range of formats, including the PC, PlayStation 3, Xbox 360 and even the Nintendo Wii U. The game is now getting the next-gen treatment with an enhanced, 1080p Director's Cut, which is coming to the Xbox One and PlayStation 4. Twisted Dreams has already received its fair share of glowing reviews, and this high-def re-release marks a new high point for a series which has perhaps been unfairly treated over the years. However, as Adrian Goersch, managing director of developer and current IP holder Black Forest Games, exclusively explains to Red Bull, this is a story which is tinged with tragedy.
"Giana Sisters was property of Spellbound Entertainment, the studio founded by Armin Gessert, who made the original game, and Jean-Marc Haessig, who soon after the foundation left the management to Armin and focused on the creative part," Goersch says. Spellbound would go on to create Desperados and Airline Tycoon for the PC, but in 2009, Gessert suffered a fatal heart attack. Thankfully he was able to savour the glorious return of his creation before then in the form of Giana Sisters DS for the Nintendo DS, which gained excellent reviews, but the title would be Spellbound's last contribution to the world of games, as it was unable to continue following the passing of its founder, leaving the future of the Giana Sisters franchise once again up in the air. Thankfully, from the ashes of one firm another company rose. "The key members of the team, among them Jean-Marc, founded Black Forest Games, hired most of the Spellbound team and took over all of Spellbound's IPs," recalls Goersch.
Having identified Giana Sisters as the property with the most commercial potential, the team at Black Forest Games quickly began to come up with new ideas which would elevate the series beyond the traditional view of it being a simple Mario clone. "We did lots of research on lots of platformers out there," says Goersch. "There was a point when it just became clear that fast-paced gameplay like Sonic the Hedgehog and hardcore difficulty like Super Meat Boy and Donkey Kong Country was the best match."
It's perhaps unsurprising that Black Forest was initially unable to secure publisher interest for its new vision, given the niche nature of the licence. It's possible that rumours of Nintendo's legal challenge back in the '80s put potential partners off, but thankfully the game was able to make it to market due to the support of the people who would ultimately play it.
"It was a good time for trying out crowdfunding and a good option as we were not able to close a publisher deal," explains Goersch. "This gave us, besides the cash to finish development, lots of publicity." Black Forest's Managing Director also reveals that by using Kickstarter to produce the game, it allowed his team to become more closely attuned to what the games-playing public wanted.
"It was the first time that everyone in the team came out of the closed box we had been in as a studio before," he says. "That's satisfying in a way as we got lots of positive feedback, but also quite challenging as we are experiencing with our other game DieselStormers, which is currently in Steam Early Access after a second Kickstarter campaign. You are forced to talk about decisions in design, art and tech very early while some of them are pure gut feelings that will shine only when the game is finished."
Goersch reveals to Red Bull that the PC version of Giana Sisters: Twisted Dream is still the best-selling "by far", and even with the HD Director's Cut, he doesn't see the console sales catching up. He is also able to announce that the once-mooted Ouya version has finally been canned. "We had it as an unreached Kickstarter stretch goal and as far as I know Ouya is not performing that well," he explains. However, other platforms could see the game arrive in the near future. "Why not tablets with a controller?" asks Goersch when we quizzed him about possible iOS and Android ports. "We believe it could work. Wii U owners love playing Giana Sisters on the console's GamePad. We also would love to do a PS Vita version but that is not a priority currently."
The success of the Giana Sisters Kickstarter and positive sales of the game have certainly transformed the fortunes of Black Forest Games, but Goersch is quick to point out that it hasn't enabled the staff to start buying Ferraris or holiday villages in the Mediterranean. "We got our development costs back so we were able to invest the money in DieselStormers, but it was not enough to make us rich," he says with a smile. While crowdfunding is an exciting new way of creating games and frees developers from the limitations of working under a publisher, it comes with its own risks. "It is still a challenge for a studio with 30 team members to feed," Goersch adds.
Giana Sisters: Twisted Dreams Director's Cut, which launches this week, is the definitive edition of the game, boasting better visuals and improved gameplay. Goersch happily lists the various enhancements, all of which prove that Black Forest Games is committed to making its popular platformer even better. "HD graphics, 60fps framerate, optimized boss fights you can take step by step, all of the extra levels from the PC version, free access to each world, even if you haven't finished the ones before, and some unfair peaks in difficulty have been optimised. Honestly, it was a pleasure to port to the powerful new gen. Even the submission processes with Sony and Microsoft are smoother now."
DieselStormers is the studio's next original project, but Goersch admits that the crowdfunding process didn't go quite according to plan. The first Kickstarter campaign failed to meet its target goal, but thankfully it was successful at the second attempt. "In between Giana Sisters and DieselStormers Kickstarter changed a lot and it became very difficult for game projects to raise money," he says. "We will have to see if this still makes sense in the future."
And will the future involve more Giana Sisters? Thankfully for fans of the franchise, the answer is a positive one. "Expect a new Giana early 2016," Goersch proclaims with a grin. "Also we are considering bringing the Dream Rush multiplayer mode we just released for PC to consoles if it is received well by the community." As if Black Forest didn't already have enough on its plate, Goersch reveals that the studio has another ongoing venture which is rather different from its past titles, as well as a unique way of interacting with its fanbase.
"We’re pitching a project that has nothing to do with platformers and several publishers are very interested. Beside that we started a YouTube channel together with other developers. We do partial Let's Play videos of our games, always with developers from the other studios. The idea is to give some insight into games development. The channel is called DevPlay."
After braving the uncertainty of a crowdfunding campaign Black Forest Games, and the Giana Sisters themselves, have come through the other side in better shape than ever, and the Director's Cut remaster of Twisted Dreams will bring the siblings to an entirely new audience. However, for the staff at the studio, the fact that the creator of the series isn't here to see its newfound success gives reason for reflection.
"Armin was a man of no compromises," Goersch says. "Therefore I believe he would have loved the new Giana Sisters. If not for the soundtrack, the beautiful art or how the sisters evolved, then for the straight-forward hardcore gameplay." Twisted Dreams is a fitting tribute to one of gaming's most underrated developers, and places the Giana Sisters back in the pantheon of platforming icons, where they undoubtedly belong.
Get the best gaming stories delivered straight to your inbox with the Red Bull Games newsletter.
With your consent, this website shall use additional cookies (including third party cookies) or similar technologies to make our site work, for marketing purposes and to improve your online experience.
You can revoke your consent via the Cookie Settings in the footer of the website at any time. Further information can be found in our Privacy Policy and in the Cookie Settings directly below.
Privacy Preference Center
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
Manage Consent Preferences
Strictly Necessary
Always Active
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.
Performance
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
Third Party Content Cookies
These cookies may be set through our site by third-party providers of third-party content that is embedded on our site. They may be used by those companies to load, display, or in other ways to enable you to use that content. As this third-party content is provided by autonomous companies on their own responsibility, those companies may also use these cookies for their own additional purposes, such as marketing. Please refer to the privacy policies of those companies for that information. If you do not allow these cookies, you will not be able to use this third-party content embedded on our site, such as videos, music, or maps.