Gaming
Gaming
Street Fighter 6: Every playable character in 2026
As we enter Season 3 of the legendary fighting game, here’s the lowdown on all the characters currently playable in Street Fighter 6.
Street Fighter is famous for its vibrant cast of characters, each meticulously designed with unique aesthetics and intricate movesets. The game launched with an 18-character roster, which has since grown with each new year's worth of DLC drops. Read on for all the details about Street Fighter 6’s characters.
Check out the grand final of Red Bull Kumite 2025 below and see two of the best Street Fighter players around the globe face off.
01
New DLC characters
Yasmine
First appearance: Street Fighter 6
Playstyle: Rushdown
Yasmine is reminiscent of Ibuki, with a playstyle built around her karambits. She can enhance them or use them as projectiles to create frame advantage and set up mix-ups. Her neutral game may be weaker than some, but her offensive options make her ideal for players who like to keep the pressure on.
Previous DLC character additions
Sagat
First appearance: Street Fighter
Playstyle: Zoner
If you’re looking for a powerhouse, this Muay Thai champion is your pick. He’s not the fastest fighter, but his extended range and crushing power more than make up for what he lacks in speed. Sagat made his Street Fighter 6 debut on August 5th.
C. Viper
First appearance: Street Fighter IV
Playstyle: Rushdown
Viper is a high-risk fighter with a technical move set that can be deadly in the right hands. She channels the elements into scorching kicks and lightning-fast punches. Like her previous incarnation, Viper is a technical character in Street Fighter 6 with numerous options – though even experienced players will find their fingers bleeding trying to master them.
Alex
First appearance: Street Fighter III: New Generation
Playstyle: Grappler
The protagonist from Street Fighter III returns in Street Fighter 6 with a new, robust look. Alex retains his grab-focused game plan but has some new tools in his arsenal. His set play is stronger than ever, and with his Prowler Stance, he has access to numerous ways to close the gap on his opponent.
Ingrid
First appearance: Capcom Fighting All-Stars
Playstyle: High-mobility
Few people expected Ingrid to make a comeback. She was originally developed for Capcom's internal crossover game, Fighting Evolution, which was only moderately successful. Now she's getting another chance, complete with a fresh design.
In Street Fighter 6, Ingrid shows her cosmic side. With a multitude of sparkling stars and laser beams, she appears to be a strong ‘zoner’ who – according to the gameplay trailer – even outshines JP. Above all, however, her humorous presentation stands out, breaking the fourth wall on more than one occasion.
M. Bison
First appearance: Street Fighter II: Champion Edition
Playstyle: Mid-range
Bison is back, in goth form! That’s right, the tyrant we love to hate is seemingly back from the dead in Street Fighter 6. You’ll have to play his story to understand why, but the important thing is, he’s as powerful as ever. His heavy assault fighting style is as brutal as you’d expect, and is now augmented with some spooky supernatural powers. A new addition is the Psycho Mine, which grants M. Bison a significant advantage when it detonates.
Terry Bogard
First appearance: Fatal Fury: King of Fighters
Playstyle: Shoto
Jumping over from the SNK series, the legendary brawler Terry Bogard joins the Street Fighter fray, bringing his classic fundamentalist style to the 1v1 arena. This makes him the first character from outside the Capcom universe to be playable in a Street Fighter game. His signature moves, Power Geyser and Buster Wolf, are fantastic finishers, while his standard moveset is great for closing space.
Mai Shiranui
First appearance: Fatal Fury 2
Playstyle: Zoner
Mai is an enchanting kunoichi with strong mobility and fiery projectiles. Another guest character from the SNK universe, she is a great evasive character who specialises in flashy combos. Her elegant fighting style is great for players who like to bait their foes into vulnerable positions and strike with precision.
Elena
First appearance: Street Fighter III: New Generation
Playstyle: Mid-range
Elena dances around the battlefield with a capoeira fighting style that is great for long-range fighting. Her highly mobile movement makes her great for evading heavy-hitting foes and hitting back with an unpredictable flurry of attacks. She can also use healing to regain a small amount of health.
A.K.I.
Newcomer
Playstyle: Zoner
A.K.I. takes to the fight like a scorpion primed to strike, using long-range poisoned jabs to chip away at her enemy’s health bar. She can then finish off enemies with precise follow-up attacks. This character is great for patient players who have technical prowess, but has a high skill ceiling, so make good use of the practice range before taking her for a spin online.
Rashid
First appearance: Street Fighter V
Playstyle: Rushdown
Rashid’s quick, unpredictable play style is great for rapid-fire attackers. His parkour-inspired moveset is fantastic for confusing and pressuring foes, and his Super Move 2 in particular causes opponents a real headache. He is adept at closing gaps with his signature moves, Whirlwind Shot and Eagle Spike. Plus, his easygoing personality is impossible not to like.
Ed
First appearance: Street Fighter V
Playstyle: Rushdown
Ed is a boxer with a knack for quick, targeted jabs. Thanks to his past as a Shadaloo test subject, he now has enhanced speed and psycho-powered tools. His charge-like specials that don’t require motion inputs set him apart from other close-range fighters. He gets extra points from us for rocking that unashamed emo ‘do in the big year 2025.
Akuma
First appearance: Super Street Fighter II Turbo
Playstyle: Shoto
The famed secret boss has returned in Street Fighter 6, bringing back devastating moves like the Gohadoken, Tatsumaki and Demon Flip. In SF6, he sports a darker look, reflecting his monstrous power. He has weak defence, so be ready to go all-out offence if you pick this ferocious fighter.
02
The base roster
Ryu
First appearance: Street Fighter
Playstyle: Shoto
Of course, Ryu can't be missing in a Street Fighter title, but in Street Fighter 6 he also has some new tricks up his sleeve. With Hashogeki he now has a close-range tool that perfectly complements his mid-range game plan. Other than that, he keeps his classic Shotokan playstyle with a mix of fireballs and uppercuts.
Ken
First appearance: Street Fighter
Playstyle: Shoto
Ken is also still a Shotokan in Street Fighter 6. However, he has undergone an essential development in the past games in the series, which sets him apart from former counterpart Ryu. He's now much more offensive than his friendly rival. This is also underscored by the fact that his Command Run, which was his V-Skill 1 in Street Fighter V, is now its own special move.
Chun-Li
First appearance: Street Fighter II: The World Warriors
Playstyle: Mid-Range
Street Fighter's first lady has received an optical redesign and now looks much older and more elegant. The game plan hasn't changed much however. She still relies on long-range normal moves and keeps enemies at a distance with her Kikoken projectile. She now has a new move in her repertoire, though, which brings her into a special stance, from which she then has different follow-ups for better attack.
Guile
First appearance: Street Fighter II: The World Warriors
Playstyle: Zoning
Guile is also the zoner in Street Fighter 6 that he was known to be. It's also the first time he's received a new special move away from his staples, the Sonic Boom and Flash Kick. You already know Sonic Blade from Street Fighter V, but here it was just a V-Skill.
Blanka
First appearance: Street Fighter II: The World Warriors
Playstyle: Rushdown
Just like Guile, Blanka hasn't made any big strides in terms of design evolution in the past. In Street Fighter 6 he finally gets a new tool: it's possible to throw small Blanka-chan dolls and charge them with electricity. This gives his game plan a little more depth.
Dhalsim
First appearance: Street Fighter II: The World Warriors
Playstyle: Zoner
Another Street Fighter veteran is Dhalsim. He keeps his long arms, legs and fireballs here. That means he has the best credentials to be a top pick for zoning fans in Street Fighter 6 as well. He’s still struggling a bit against the game’s more offensive-oriented gameplay. However, in the hands of skilled players, he remains a real threat.
Dee Jay
First appearance: Super Street Fighter II: The New Challengers
Playstyle: Mid-Range
If you want to feel the rhythm, you can use Dee Jay again in Street Fighter 6. After sitting out Street Fighter V, the charge character is now back on the roster. His new move, Jus Cool, is a lunge with multiple follow-ups that you can use to respond to your opponent's varied actions.
E. Honda
First appearance: Street Fighter II: The World Warriors
Playstyle: Defensive
Sumo wrestler E. Honda is also back and he retains his reactive playstyle from previous instalments in the series. Although it seemed at the start of Street Fighter 6 as though this series veteran would be a strong option, it has since become apparent that even Honda struggles somewhat with the fast-paced offensive gameplay in this title. Nevertheless, he remains a solid choice for players who don’t necessarily need to be right up against their opponent at all times.
Zangief
First appearance: Street Fighter II: The World Warriors
Playstyle: Grappler
The last of the classic World Warriors is Zangief. The Alpha Grappler got some exciting new moves. Among other things, an ax kick that beats low attacks and a drop kick that causes a wall bounce. After knockdowns, he gains tremendous advantage from a drive rush, putting the opponent in a position where they can easily become the victim of a command grab.
Cammy
First appearance: Super Street Fighter II: The New Challengers
Playstyle: Rushdown
Not only did Cammy get a pair of pants in Street Fighter 6, she also got a few modifications for her iconic move, Hooligan Combination. This can now be charged to trigger different variants: for example, the classic throw or a new combo starter.
Juri
First appearance: Super Street Fighter IV
Playstyle: Mid-Range
The next femme fatale in the character selection is Juri. She still relies primarily on kicks and her fireballs, which she can keep in reserve to unleash them quickly when needed. Her install super is still there as well, allowing her to conjure up combos on screen that are almost reminiscent of an anime fighter.
Luke
First appearance: Super Street Fighter V
Playstyle: Mid-Range
When he made his debut in Street Fighter V, Luke was hailed as the ‘future of the franchise’. It’s now clear what that meant. He’s your first mentor in the single-player campaign and also graces the cover of Street Fighter 6. His design and playstyle have barely changed from his predecessor, and that’s probably because he was already designed with this game in mind.
Jamie
Newcomer
Playstyle: Rushdown
Comparable to: Yun, Yang, Gen
The first newcomer introduced for Street Fighter 6 is Jamie. He relies on a mixture of capoeira and drunken boxing. You can sip from his gourd throughout the match to unlock new special moves or boost attacks. Thus, the management of this resource is an important part of the gameplay.
Kimberly
Newcomer
Playstyle: Rushdown
Comparable to: Guy, Ibuki
Street Fighter 6's ninja function. A few of her moves were adapted from bushin master Guy. However, Kimberly has some new moves in her arsenal: her paint cans can provide challenging mix-ups with a delayed explosion. Meanwhile, her teleports give her the ability to always be close to her opponent.
Manon
Newcomer
Playstyle: Grappler
Comparable with: Abel
Manon shares more than just her French nationality with Street Fighter IV character Abel. Both are also grapplers. In addition to her command grabs, however, the dancer also has a number of long-range normal moves. Selected attacks grant her medals, which in turn strengthen her command grab.
Marisa
Newcomer
Playstyle: Mid-Range
Comparable to: Abigail, Gil
If you want your characters to bang properly, newcomer Marisa is the perfect choice. The massive gladiator uses super armor to smash through her opponents' offense with powerful punches. She's reminiscent of the giant Abigail from Street Fighter V. A few of her moves are also reminiscent of those of the Illuminati leader, Gill.
JP
Newcomer
Playstyle: Zoner
Comparable to: Dhalsim
After the range of zoning characters was rather meager in Street Fighter V, Capcom introduces a new archetype representative in Street Fighter 6: JP is the villain of the title and, like ex-villain M. Bison, uses psycho power. However, he doesn't use these to fly towards the opponent as a human rocket. Instead, he conjures up reality tears from which shards shoot out, putting pressure on the opponent.
Lily
Newcomer
Playstyle: Grappler
Comparable to: T. Hawk
Coming from the same tribe as T. Hawk, the petite Lily uses similar special moves as the beefy grappler. She has both Condor Spire and Condor Dive. Of course, she also has a command grab up her sleeve. But what sets her apart is her ability to cover a large area with her wooden weapons. Her gimmick: she can accumulate wind to improve her moves.